Adrift in rift

A mystical puzzle game

Project Breakdown

  • Group Project - 5 weeks, halftime (4 hours/day)

  • Top down, ortographic perspective

  • Puzzle game

  • Level Design
    Albin Pettersson
    Kasper Sandin

    Programming
    Alexander Melander
    Ismail Guven
    Joel Bader

    Viktor Junell
    Simon Östman


Narrative

Summary


Gameplay

  • This project takes advantage of its ortographic top down view to make optical illusions during gameplay.

    • The main level interactables, the moving platforms, will completely bend your mind as you use them to move across the level. They look as if they completely ignore the levels elevation which makes for a really cool effect.

Explore the abyss: Unravel mysteries, escape darkness, find your way home.

Adrift in Rift invites you into a world of haunting beauty and enigmatic wonder. Cast into the shadowy depths of the Abyss, a realm where reality bends and time itself feels lost. You must navigate a surreal and ever-shifting landscape filled with forgotten mysteries and cryptic puzzles.

Software used

  • P4V

  • Unity

Procedural Art
Niklas
Jens Granström

Art
Taras Kinley
Zara Phan
Linnea Wik

Screenshots