Adrift in rift
A mystical puzzle game
Project Breakdown
Group Project - 5 weeks, halftime (4 hours/day)
Top down, ortographic perspective
Puzzle game
Level Design
Albin Pettersson
Kasper Sandin
Programming
Alexander Melander
Ismail Guven
Joel Bader
Viktor Junell
Simon Östman
Narrative
Summary
Gameplay
This project takes advantage of its ortographic top down view to make optical illusions during gameplay.
The main level interactables, the moving platforms, will completely bend your mind as you use them to move across the level. They look as if they completely ignore the levels elevation which makes for a really cool effect.
Explore the abyss: Unravel mysteries, escape darkness, find your way home.
Adrift in Rift invites you into a world of haunting beauty and enigmatic wonder. Cast into the shadowy depths of the Abyss, a realm where reality bends and time itself feels lost. You must navigate a surreal and ever-shifting landscape filled with forgotten mysteries and cryptic puzzles.
Software used
P4V
Unity
Procedural Art
Niklas
Jens Granström
Art
Taras Kinley
Zara Phan
Linnea Wik