forest temple
A third person adventure/puzzle experience
Project Breakdown
Solo - 4 weeks, halftime
Created in Unreal Engine 5
All scripts are created by me
Assets used/collaborations
Blockout Tools plugin by Dimitry Karphukhin
Chaotic Skies by Velarion
Low Poly Nature by Vertex Rage Studio
Lighthouse model by Alva Liljekvist
Animations by Hampus Norman
Gun Model by Alexander Lindberg
Goals
To create a fast and addictive speedrunning experience
Building a toolkit for the player to master
To create a level that puts the player in a flow state
Incentivizing replayability through skill expression
Summary
A stylish assassin in training, you’re sent to a gorgeous archipelago in the mediterranean sea. Shoot and slice your way through to the finish line in speed & style, all while setting the perfect score.
The focus of the project is on game & level design primarily, with a secondary focus on scripting and visual feedback.
Worthnoty scripts:
Player controller
Camera oriented dash
DMC Inspired Style Meter
Randomizing of contextual widgets
Software used
Unreal Engine 5.6
Miro
Our Story
Our journey has been anything but ordinary. Through every step, we've focused on staying true to our values and making space for thoughtful, lasting work.
Services
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Clients
We’re honored to have our work recognized in a range of publications, platforms, and press features.