forest temple

A third person adventure/puzzle experience

Project Breakdown

  • Solo - 4 weeks, halftime

  • Created in Unreal Engine 5

  • All scripts are created by me

  • Assets used/collaborations

    • Blockout Tools plugin by Dimitry Karphukhin

    • Chaotic Skies by Velarion

    • Low Poly Nature by Vertex Rage Studio

    • Lighthouse model by Alva Liljekvist

    • Animations by Hampus Norman

    • Gun Model by Alexander Lindberg

Goals

  • To create a fast and addictive speedrunning experience

  • Building a toolkit for the player to master

  • To create a level that puts the player in a flow state

  • Incentivizing replayability through skill expression

Summary


A stylish assassin in training, you’re sent to a gorgeous archipelago in the mediterranean sea. Shoot and slice your way through to the finish line in speed & style, all while setting the perfect score.

The focus of the project is on game & level design primarily, with a secondary focus on scripting and visual feedback.

Worthnoty scripts:

  • Player controller

  • Camera oriented dash

  • DMC Inspired Style Meter

  • Randomizing of contextual widgets

Software used

  • Unreal Engine 5.6

  • Miro

Our Story

Our journey has been anything but ordinary. Through every step, we've focused on staying true to our values and making space for thoughtful, lasting work.

Services

Explore our range of services designed to help you move forward with confidence, wherever you're headed next.

Clients

We’re honored to have our work recognized in a range of publications, platforms, and press features.

What began as a passion project has evolved into something more. We’re proud of where we’ve been and even more excited for what’s ahead.

What sets us apart isn’t just our process—it’s the intention behind it. We take time to understand, explore, and create with purpose at every turn.


Let’s Work Together