Down the rabbit hole
A top down adventure experience
Project Breakdown
Group Project - 7 weeks, halftime (4 hours/day)
Created in The Game Engine
Level Design
Elvin Scheffold
Kasper Sandin
Albin Vikström
Programming
Tindra Zetterström
Emilio Brandhild
Hanna Laucis
Ismail Guven
Zakk Norman
Lucas Fredriksson
Art
Alex Arabi
Benjamin Campbell
Linnea Hallenblom
Sebastian Engstrand
Procedural Art
Hampus Norman
Tova Wesström
Fatih Ayan
Narrative
Summary
Gameplay
You play as an underpowered little bunny in a hostile environment, only starting out with a bone to defend yourself with. You must kill demonic wolves to make your way through this underground city.
Later on you find a sword to make your journey a little bit easier, all while exploring this vast place.
You play out in the forest as usual, when your little brother suddenly slips down a tree trunk. Being the big brother you follow after him, only to find a demonic underground world where nothing feels the same.
Save your little brother from this wicked land.
Software used
TGE (The Game Assembly in-house engine)