Down the rabbit hole

A top down adventure experience

Project Breakdown

  • Group Project - 7 weeks, halftime (4 hours/day)

  • Created in The Game Engine

  • Level Design
    Elvin Scheffold
    Kasper Sandin
    Albin Vikström


    Programming
    Tindra Zetterström
    Emilio Brandhild
    Hanna Laucis

    Ismail Guven
    Zakk Norman
    Lucas Fredriksson

  • Art
    Alex Arabi
    Benjamin Campbell
    Linnea Hallenblom
    Sebastian Engstrand

    Procedural Art
    Hampus Norman
    Tova Wesström
    Fatih Ayan

Narrative

Summary


Gameplay

  • You play as an underpowered little bunny in a hostile environment, only starting out with a bone to defend yourself with. You must kill demonic wolves to make your way through this underground city.

    • Later on you find a sword to make your journey a little bit easier, all while exploring this vast place.

You play out in the forest as usual, when your little brother suddenly slips down a tree trunk. Being the big brother you follow after him, only to find a demonic underground world where nothing feels the same.

Save your little brother from this wicked land.

Software used

  • TGE (The Game Assembly in-house engine)

Screenshots