forest temple

A third person adventure/puzzle experience

Project Breakdown

  • Solo - 4 weeks, halftime

  • Created in Unreal Engine 5

  • All scripts are created by me

  • Assets used/collaborations

    • Blockout Tools plugin by Dimitry Karphukhin

    • Chaotic Skies by Velarion

    • Low Poly Nature by Vertex Rage Studio

    • Lighthouse model by Alva Liljekvist

    • Animations by Hampus Norman

    • Gun Model by Alexander Lindberg

Goals

  • To create a fast and addictive speedrunning experience

  • Building a toolkit for the player to master

  • To create a level that puts the player in a flow state

  • Incentivizing replayability through skill expression

Summary


A stylish assassin in training, you’re sent to a gorgeous archipelago in the mediterranean sea. Shoot and slice your way through to the finish line in speed & style, all while setting the perfect score.

The focus of the project is on game & level design primarily, with a secondary focus on scripting and visual feedback.

Worthnoty scripts:

  • Player controller

  • Camera oriented dash

  • DMC Inspired Style Meter

  • Randomizing of contextual widgets

Software used

  • Unreal Engine 5.6

  • Miro