Human Resources
A first person, horror shooter
Project Breakdown
Group Project - 17 weeks, halftime (4hours/day)
First person perspective
Horror, shooter
Level Design
Albin Pettersson
Kasper Sandin
Programming
Alexander Englesson
Johan Weterin
Emma Stokki
Fredrik Lundin
Liam Gaines
Christian Baza
Narrative
Summary
Gameplay
The livestock of the human sausage factory have escaped and you need to restore order by disposing of them.
This project is leaning into horror territory with its darker visuals and atmosphere atmosphere, as well as featuring very disturbing imagery of turning people into sausage.
We got the idea when we talked about reloading everyday objects, like a roll of paper or a hot dog. It then somehow spiraled into this twisted idea of making a liminal space shooter, which lead to making an even more deranged atmosphere, being the human sausage factory.
"You are the night watchman at the human sausage factory. The livestock have escaped their pens and are now hungering for revenge, arm yourself with your blade and trusty boltgun and make some sausage"
Software used
P4V
No Carry Engine (in-house engine)
Procedural Art
Hampus Norman
Jens Granström
Art
Eddie Cyrillus
Elvis Samuelsson
Zara Phan
Linnea Wik