Human Resources

A first person, horror shooter

Project Breakdown

  • Group Project - 17 weeks, halftime (4hours/day)

  • First person perspective

  • Horror, shooter

  • Level Design
    Albin Pettersson
    Kasper Sandin

    Programming
    Alexander Englesson
    Johan Weterin
    Emma Stokki

    Fredrik Lundin
    Liam Gaines
    Christian Baza


Narrative

Summary


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Gameplay

  • The livestock of the human sausage factory have escaped and you need to restore order by disposing of them.

  • This project is leaning into horror territory with its darker visuals and atmosphere atmosphere, as well as featuring very disturbing imagery of turning people into sausage.

    • We got the idea when we talked about reloading everyday objects, like a roll of paper or a hot dog. It then somehow spiraled into this twisted idea of making a liminal space shooter, which lead to making an even more deranged atmosphere, being the human sausage factory.

"You are the night watchman at the human sausage factory. The livestock have escaped their pens and are now hungering for revenge, arm yourself with your blade and trusty boltgun and make some sausage"

Software used

  • P4V

  • No Carry Engine (in-house engine)

Procedural Art
Hampus Norman
Jens Granström

Art
Eddie Cyrillus
Elvis Samuelsson
Zara Phan
Linnea Wik

Screenshots